Cale 'Mazor' Dunlap wrote:

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I just need to know the PROPER way to check if a player is ducked. I've
been using button checks up until I realized how crappy they worked. I
just need to know what sort of flag is set when the player has actually
REACHED the duck position, FL_DUCKING is if they're in the process, and
I think PFLAG_DUCKING is too. Is there some combination of these flags
that would tell me?

-Cale 'Mazor'

Don't tell me Valve are stuffing up comments as well now!! ;)


#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched

As I understand it PFLAG_DUCKING means you are in the process of
ducking, FL_DUCKING means you down with it man :)

Jeff "Codiac" Fearn


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