This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just need to know the PROPER way to check if a player is ducked. I've been using button checks up until I realized how crappy they worked. I just need to know what sort of flag is set when the player has actually REACHED the duck position, FL_DUCKING is if they're in the process, and I think PFLAG_DUCKING is too. Is there some combination of these flags that would tell me?
-Cale 'Mazor'
Don't tell me Valve are stuffing up comments as well now!! ;)
#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched
As I understand it PFLAG_DUCKING means you are in the process of ducking, FL_DUCKING means you down with it man :)
Jeff "Codiac" Fearn
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