Oh, I had it backwards.... no wonder my stuff aint working right....

Yeah, I supposed I shoulda looked at the comments before I came runnin
to you guys, lol.

-Cale

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Codiac
Sent: Tuesday, January 06, 2004 5:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Checking if a player is ducked (simple?)

Cale 'Mazor' Dunlap wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I just need to know the PROPER way to check if a player is ducked.
I've
> been using button checks up until I realized how crappy they worked. I
> just need to know what sort of flag is set when the player has
actually
> REACHED the duck position, FL_DUCKING is if they're in the process,
and
> I think PFLAG_DUCKING is too. Is there some combination of these flags
> that would tell me?
>
> -Cale 'Mazor'

Don't tell me Valve are stuffing up comments as well now!! ;)

#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched

As I understand it PFLAG_DUCKING means you are in the process of
ducking, FL_DUCKING means you down with it man :)

Jeff "Codiac" Fearn


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to