Oh, I had it backwards.... no wonder my stuff aint working right.... Yeah, I supposed I shoulda looked at the comments before I came runnin to you guys, lol.
-Cale -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Codiac Sent: Tuesday, January 06, 2004 5:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Checking if a player is ducked (simple?) Cale 'Mazor' Dunlap wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I just need to know the PROPER way to check if a player is ducked. I've > been using button checks up until I realized how crappy they worked. I > just need to know what sort of flag is set when the player has actually > REACHED the duck position, FL_DUCKING is if they're in the process, and > I think PFLAG_DUCKING is too. Is there some combination of these flags > that would tell me? > > -Cale 'Mazor' Don't tell me Valve are stuffing up comments as well now!! ;) #define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched As I understand it PFLAG_DUCKING means you are in the process of ducking, FL_DUCKING means you down with it man :) Jeff "Codiac" Fearn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

