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I am a mapper first and learning HL coding second (because you can only do
so much with mapping).

I have had an issue with vis for 2 years now. It doesn't work very
efficient.

I walked my map with gl_wireframe 1 and see vis leafs thru the wall way way
off in the distance I couldn't possibly see in the game yet the engine
renders the wpoly's.


I have read the hint brush tut's till I PUKED !!!!!!!

It has nothing to do with hint brushes or how BSP carves up the vis leafs.

It has to do with how vis fills the PVS sets (potential visibility set) of
each leaf.

I need an editor that can open a bsp and allow me to select each and every
leaf to manually edit the PVS tables so my maps don't have 4000 plus
wpoly's.


It would be nice if worldcraft could open the bsp header and get at least
some info then display each leaf while in worldcraft (or hammer) with a
shaded region lets say. So you could see which leaf is selected. Then you
could edit the PVS by cycling thru each leaf that can be seen by that leaf.

Maybe we could have the current leaf selected be highlighted in red (like a
solid or translucent red brush). Then when you tab you would cycle thru each
and every leaf (which would be highlighted green) and be able to remove it
from the PVS table.

Anyone have any suggestions?

Thanks.


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