Personally because of the complexity range of maps these days, and the desire to make maps that push the envelope, I think it would be better to leave the algorithm as is and let mappers tweak the PVS table for each leaf. This would be ideal.
It would be wonderful if this editing could be done in hammer 3.6. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Leise Sent: Sunday, January 11, 2004 12:51 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VIS issues XP-Cagey is still working on the compile tools. Do you think there could me an efficient algorithm to optimize the PVS table? (The original tools were quite lazy speed and optimization wise.) Distance culling is fine, too. Maybe he would add some piece of code for this. He already made RAD faster and added other stuff so his tool set is the most up to date set available. The homepage is http://xp-cagey.com/ He would also give you the source code of the tools, because he wants to create a new tool set from scratch anyway and needs some coders to update them until they are finished :) -- +++ GMX - die erste Adresse f�r Mail, Message, More +++ Neu: Preissenkung f�r MMS und FreeMMS! http://www.gmx.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

