thats fine for music.
but we're talking about sound effects.
the engine supports mp3, so why can't they simply make the emit_sound /
playsound calls support mp3 too (ie: like raven's version of quake3
engine. or my build of quake2 (mind you, mine plays ogg's due to
licensing instead of mp3s though)

-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net



Oskar Lindgren wrote:

I use fmod to play mp3s.. but i like .ogg better :)

PS. Svenskar �r vi alleihopa, alleihopa.. DS.





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