Exactly. I want to place radios (cs_italy style, or.. Hmm maybe smaller radios) just about in every corner on every map just to get online players listen to my leet music :)
-----Ursprungligt meddelande----- Fr�n: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] F�r Tony "omega" Sergi Skickat: den 27 januari 2004 20:03 Till: [EMAIL PROTECTED] �mne: Re: [hlcoders] Entity calls to play mp3 files? thats fine for music. but we're talking about sound effects. the engine supports mp3, so why can't they simply make the emit_sound / playsound calls support mp3 too (ie: like raven's version of quake3 engine. or my build of quake2 (mind you, mine plays ogg's due to licensing instead of mp3s though) -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Oskar Lindgren wrote: >I use fmod to play mp3s.. but i like .ogg better :) > >PS. Svenskar �r vi alleihopa, alleihopa.. DS. > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

