Exactly. I want to place radios (cs_italy style, or.. Hmm maybe smaller
radios) just about in every corner on every map just to get online
players listen to my leet music :)


-----Ursprungligt meddelande-----
Fr�n: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] F�r Tony "omega" Sergi
Skickat: den 27 januari 2004 20:03
Till: [EMAIL PROTECTED]
�mne: Re: [hlcoders] Entity calls to play mp3 files?


thats fine for music.
but we're talking about sound effects.
the engine supports mp3, so why can't they simply make the emit_sound /
playsound calls support mp3 too (ie: like raven's version of quake3
engine. or my build of quake2 (mind you, mine plays ogg's due to
licensing instead of mp3s though)

-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net



Oskar Lindgren wrote:

>I use fmod to play mp3s.. but i like .ogg better :)
>
>PS. Svenskar �r vi alleihopa, alleihopa.. DS.
>
>
>
>

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