True, these kind of 'cheats' are beyond control of the game itself.
However, aim-bots do need to adjust game information somehow. This is
where could be worked on. When most holes are fixed or when using an
option to force clients to load specific modules (and nothing else)
there are a lot of cases of possible cheating eliminated. 

Any other possible cheat or problem that is not because of the game,
should not be the responsibility of the game creator. A good
conversation between the company and those who provide drivers and
sofware would be nice though. 

I'd say, hunt every cheater down and destroy their HD... I bet they
won't try it again ;)

-Stefan

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jeffrey "botman"
Broome
Verzonden: maandag 23 februari 2004 19:03
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] CS Cheats - Aimbot in 1.6.


S. Hendriks wrote:

> Something i like is what ID does with Quake 3 and such. This 'pure 
> server' thing. Where the clients are forced to load DLL's that are 
> 100% identical to the server ones. With STEAM this should not be a 
> problem i guess. When detecting a mismatch between client and server 
> you could force the client to download a new dll and get it loaded 
> instead.

The problem is not so much the game code (or engine code) but the 
problem is instead with the code the engine relies on (the operating 
system and the drivers used to render video frames).

Clients can alter the way the operating system behaves (unbeknownst to 
the game).  Clients can alter the way the video drivers display 
information (wireframe mode and such).

The problem is that the Windows OS and Windows drivers are NOT secure 
and can not be trusted.

-- 
Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to