dunno if this is related.. but..
apparently with GF FX you can wallhack with nvidia drivers by simply alt-tabbing in steam.
I don't know anybody else with a GF Fx 5200, so i can't verify, but here's the irc log, and a url of some pics



[04:45:42pm [FV]darkfighter ] hi
[04:45:46pm omega ] hi
[04:45:50pm [FV]darkfighter ] i found a wallhack in flf1.8
[04:45:58pm omega ] ?
[04:45:59pm [FV]darkfighter ] without any kind of cheat tools or stuff like that
[04:46:19pm [FV]darkfighter ] http://www.struevynet.de/darkfighter/flf1.8/ <-- here are some screens
[04:47:01pm omega ] how to do it?
[04:47:21pm [FV]darkfighter ] i dont know i will try to reproduce it and tell if i can do
[04:47:23pm [FV]darkfighter ] w8t
[04:48:33pm [FV]darkfighter ] ok
[04:48:37pm [FV]darkfighter ] i got it reproduced
[04:48:45pm [FV]darkfighter ] i just did : ALT + TAB
[04:49:01pm [FV]darkfighter ] and when i go back to flf1.8 i got the wallhack
[04:49:06pm omega ] what video card + drivers?
[04:49:13pm [FV]darkfighter ] GeForceFX5200
[04:49:22pm [FV]darkfighter ] drivers
[04:49:52pm [FV]darkfighter ] i think the newest oe
[04:49:57pm [FV]darkfighter ] one from nvidia.com
[04:50:09pm [FV]darkfighter ] i use my old 1.7 config
[04:50:23pm [FV]darkfighter ] dont know if there is a command in the config
[04:50:35pm omega ] thats gotta be a video problem if you're really not running anything
[04:50:37pm [FV]darkfighter ] that enables wallhack after ALT+TAB
[04:50:45pm [FV]darkfighter ] i dont run anything
[04:51:20pm omega ] does that work in other steam games?
[04:51:29pm [FV]darkfighter ] dnt know i will check
[04:53:10pm [FV]darkfighter ] mmh lol
[04:53:18pm [FV]darkfighter ] it works with digital paintball too
[04:53:42pm omega ] im going to report it to valve then
[04:53:52pm omega ] i don't know anybody else with that card



-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net



S. Hendriks wrote:

True, these kind of 'cheats' are beyond control of the game itself.
However, aim-bots do need to adjust game information somehow. This is
where could be worked on. When most holes are fixed or when using an
option to force clients to load specific modules (and nothing else)
there are a lot of cases of possible cheating eliminated.


Any other possible cheat or problem that is not because of the game,
should not be the responsibility of the game creator. A good
conversation between the company and those who provide drivers and
sofware would be nice though.


I'd say, hunt every cheater down and destroy their HD... I bet they
won't try it again ;)

-Stefan

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jeffrey "botman"
Broome
Verzonden: maandag 23 februari 2004 19:03
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] CS Cheats - Aimbot in 1.6.


S. Hendriks wrote:




Something i like is what ID does with Quake 3 and such. This 'pure server' thing. Where the clients are forced to load DLL's that are 100% identical to the server ones. With STEAM this should not be a problem i guess. When detecting a mismatch between client and server you could force the client to download a new dll and get it loaded instead.



The problem is not so much the game code (or engine code) but the problem is instead with the code the engine relies on (the operating system and the drivers used to render video frames).


Clients can alter the way the operating system behaves (unbeknownst to the game). Clients can alter the way the video drivers display information (wireframe mode and such).

The problem is that the Windows OS and Windows drivers are NOT secure and can not be trusted.




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