StealthMode escribi�:
...
 If I recall correctly the ati cards DID have this issue, something in
the blending of the frames, it would look at doors and say bah transparent.
Crates, same thing, but wouldnt touch a wall or func_wall.

...


Everyone was
showing examples of the doors on aztec being gone with the drivers. A few
suggestions were tossed around from change the doors to func_walls, all the
way up to hey why doesn't ati re-write their driver (which if I am not
mistaken, the latest radeon drivers did address that). Lets not get too
excited now as I am sure thats a beta driver and the guy who discovered it
is prolly on the test team. Let him turn the info over to nvidia and I am
sure you will see a fix within a week or two.


newbie idea:

Thats can be because the opengl/d3d handle the drawing order, but I have a idea, if this is painted with a manual driven order to force near-fist, far-before.. maybe this can be fixed at a FPS cost. I think this is know has the "painter algorythm" or something similar.

http://medialab.di.unipi.it/web/IUM/Waterloo/node67.html



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