*Sometimes* when I minimize CS, either myself or some other program stealing
focus, the NS flicker thing happens to CS.

But not only to the CS window, but all the steam windows it has inside its
boundaries such as console and friends.

I am unable to replicate this myself, it only happens every now and then !

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, March 27, 2004 9:27 PM
Subject: Re: [hlcoders] CS Cheats - Aimbot in 1.6. - i think theres a steam


> I had this problem before, with standard detonators (or whatever they're
called
> now - can't be bothered to keep up with this).  On the slightly more
technical
> side, I believe it's to do with the engine being slow to reacquire the
surfaces
> or something after losing focus, as this happens when any application
steals
> focus, for example an MSN Messenger toast window.
> Also, on various mods it has various effects, as in Natural Selection it
makes
> the whole screen flicker along with the see through walls, but in Action
> Half-Life it turns the floor purple (like a distorted AAATRIGGER) and
makes the
> walls seethrough, but without the flickers.
> And, after some testing, this happens in WON half-life as well.
>
> Quoting StealthMode <[EMAIL PROTECTED]>:
>
> > I have a gf fx 5200 I will try to replicate this ghetto wallhack (for
> > experimentation and testing purposes only) on our servers. If I do find
> > anything I will verify or deny through a reply to this topic. d3d and
the
> > .04 beta huh? 53.03 is the last official release. Guess its time to say
> > BETAS are buggin out over @ nvidia huh? Well least 53.03 isnt doing this
> > (last stable release) so why doesn't someone contact (Omg) nvidia and
let
> > them know of the generic wallhack issue (didnt ati cards do this not so
long
> > ago?) If I recall correctly the ati cards DID have this issue, something
in
> > the blending of the frames, it would look at doors and say bah
transparent.
> > Crates, same thing, but wouldnt touch a wall or func_wall. Everyone was
> > showing examples of the doors on aztec being gone with the drivers. A
few
> > suggestions were tossed around from change the doors to func_walls, all
the
> > way up to hey why doesn't ati re-write their driver (which if I am not
> > mistaken, the latest radeon drivers did address that). Lets not get too
> > excited now as I am sure thats a beta driver and the guy who discovered
it
> > is prolly on the test team. Let him turn the info over to nvidia and I
am
> > sure you will see a fix within a week or two.
> >
> >
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> >
> >
>
>
>
>
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