Here is a map related question. What is the cost in memory to use textures from multiple wad files vs. saving the textures in the bsp?
I have a map that uses textures from: Halflife.wad Assault.wad Bdog.wad Cstrike.wad And a few others. These are big wad files. I once was told this is bad because all these wad files get loaded and it takes up video memory. So I made a wad with just the textures I needed for the map and put them in the bsp itself but this makes it real big. Anyone out there know the real story? Would I be better off just using the existing wads that everyone has? And if I did what kind of penalty will I incur? Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

