Here is a map related question.

What is the cost in memory to use textures from multiple wad files vs.
saving the textures in the bsp?


I have a map that uses textures from:

Halflife.wad
Assault.wad
Bdog.wad
Cstrike.wad

And a few others. These are big wad files.

I once was told this is bad because all these wad files get loaded and it
takes up video memory.

So I made a wad with just the textures I needed for the map and put them in
the bsp itself but this makes it real big.

Anyone out there know the real story?

Would I be better off just using the existing wads that everyone has? And if
I did what kind of penalty will I incur?

Thanks.


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