There is no way the engine could load the entire contents of the WAD files.
Someone has been giving you bad information, the engine will only load the
textures it needs. FWIW, I mix and match textures, and I always embed
non-valve textures in the map. I hate keeping track of wad files for
different maps, whether they are mine or someone else's. My maps are usually
1-3 MB in size - not really that big by today's standards.


----- Original Message -----
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 07, 2004 8:47 AM
Subject: RE: [hlcoders] Map questions


> Here is a map related question.
>
> What is the cost in memory to use textures from multiple wad files vs.
> saving the textures in the bsp?
>
>
> I have a map that uses textures from:
>
> Halflife.wad
> Assault.wad
> Bdog.wad
> Cstrike.wad
>
> And a few others. These are big wad files.
>
> I once was told this is bad because all these wad files get loaded and it
> takes up video memory.
>
> So I made a wad with just the textures I needed for the map and put them
in
> the bsp itself but this makes it real big.
>
> Anyone out there know the real story?
>
> Would I be better off just using the existing wads that everyone has? And
if
> I did what kind of penalty will I incur?
>
> Thanks.
>
>
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