K. Mike Bradley wrote:
Here is a map related question.
What is the cost in memory to use textures from multiple wad files vs.
saving the textures in the bsp?
I'm pretty sure that the engine selectively loads textures from a WAD
file (i.e. it doesn't load into memory all textures within a WAD file
whenever you use a single texture from the WAD file).
Imbedding the textures within the .bsp file should use up the same
amount of memory as putting the textures in a .wad file. Putting the
textures in a .bsp file will only make the .bsp file larger (which might
be an issue if you use the same texture in multiple .bsp files). It's
pretty much a 'wash' if you only use the texture in a single .bsp file
though (memory-wise and disk-wise it's the same amount of space).
--
Jeffrey "botman" Broome
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