Look at the code for amx. It has magic number offsets for the commands they use to set ammo. www.amxmod.net or www.amxmodx.org
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Sent: Tuesday, April 20, 2004 11:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] CS player/item structure This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Im making a metamod plugin for a CS server and need to know where ammo is stored.. ive narrowed it down, but really need to see the CS CBaseEntity class. int ammo_9mm can be changed to affect the mp5 rounds in game, but im not sure how/if the other ammo's are stored here or in the weapon entity edict_t structure somewhere?, id prefer to use this approach than to create ammo entitys as all players on the server will be receiving all weapons -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

