Look at the code for amx. It has magic number offsets for the commands
they use to set ammo. www.amxmod.net or www.amxmodx.org

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Sent: Tuesday, April 20, 2004 11:59 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] CS player/item structure

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Im making a metamod plugin for a CS server and need to know where ammo
is stored.. ive narrowed it down, but really need to see the CS
CBaseEntity class.
int ammo_9mm can be changed to affect the mp5 rounds in game, but im not
sure how/if the other ammo's are stored here or in the weapon entity
edict_t structure somewhere?, id prefer to use this approach than to
create ammo entitys as all players on the server will be receiving all
weapons
--


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