Has anyone had any luck getting entities spawned in a metamod plugin to take damage from player fire? (The goal being having the entities health attribute reduced when a player shoots it.)
I have tried a variety of things including setting takedamage to DAMAGE_AIM and DAMAGE_YES with a solid type of SOLID_BBOX. I get the feeling it is probably some combination of the type of entity you create and some other flags but I have not yet been able to stumble across the correct combo. Looking at botman's monster plugin it appears the monsters are able to take fire from players reducing the health attribute of the entitie. As far as I can tell the monsters are created as func_wall entities with takedamage set to DAMAGE_AIM and the FL_MONSTER flag set. These combinations do not seem to work for me. I am obviously missing something, I just wonder what. *bangs head on desk a few times* Anyone have any ideas? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

