I am looking to be able to add or remove spawn points, and also remove weapons from the CS.
Is this possible?
Yes. There are many people that have taken the standard 20 player maps and made 32 player maps from them. If you want to play around with a metamod plugin that allows dynamically adding and remove stuff to/from a map, take a look at my Stripper2 plugin...
http://planethalflife.com/botman/stripper2.shtml
Make sure that spawn points that are added to the map aren't placed to close to world geometry that would collide with the player (otherwise the player will be "stuck" and can't move).
2 other questions I have :)
1) Is there a way to force a client to drop a weapon without issuing the CLIENT_COMMAND(pEntity, "drop")?
That's the only method that I know of. Clients can't block this command (unless they are running some clientside cheat that sneaks past VAC and intercepts server commands).
2) Is there an easy way to see if a shield is being carried but not deployed? I have these 2 bits of code which hint on a solution, but I am hoping that asking here will give me a better insight.
I don't know nuthin' about no shields in Counter-Strike.
-- Jeffrey "botman" Broome
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