Aw by spawn you mean creating the entities: info_player_deathmatch,
info_player_start, or info_vip_start, if I understand you correctly?
Never tried those. I know removing any of the entities that originate in
a map is problematic. I can say I have never had issues adding or
removing the entities: info_target, func_wall, or trigger_auto as I use
them all the time. If I get some spare time I'll try playing with the
"spawn" entities.


>>No, they don't.  As has been stated before, they are cached
internally.
>>When I delete or add spawns, I get spawned at 0,0,0 and then the game
>>crashes.  You can CREATE_NAMED_ENTITY() just about anything but a
spawn
>>point, and you can REMOVE_ENTITY() only things you created with
>>CREATE_NAMED_ENTITY().  This may have changed since I first found this
out
>>(mid February), but try it yourself...




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