Aw by spawn you mean creating the entities: info_player_deathmatch, info_player_start, or info_vip_start, if I understand you correctly? Never tried those. I know removing any of the entities that originate in a map is problematic. I can say I have never had issues adding or removing the entities: info_target, func_wall, or trigger_auto as I use them all the time. If I get some spare time I'll try playing with the "spawn" entities.
>>No, they don't. As has been stated before, they are cached internally. >>When I delete or add spawns, I get spawned at 0,0,0 and then the game >>crashes. You can CREATE_NAMED_ENTITY() just about anything but a spawn >>point, and you can REMOVE_ENTITY() only things you created with >>CREATE_NAMED_ENTITY(). This may have changed since I first found this out >>(mid February), but try it yourself... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

