Any entities you create can be removed without issue (I do it all the time).
Deleting entities created by the game (like map spawned entities) may cause issues with the caching mechanism introduced a few releases ago. At least that is the word as I recall it. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Judge Sent: Thursday, April 29, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Removing entities Jeffrey "botman" Broome wrote: > Yes. There are many people that have taken the standard 20 player maps > and made 32 player maps from them. If you want to play around with a > metamod plugin that allows dynamically adding and remove stuff to/from a > map, take a look at my Stripper2 plugin... > > http://planethalflife.com/botman/stripper2.shtml Adding and removing of weapons works with 1.6? All my attempts to remove a spawned weapon causes the server to crash :( I have looked at your code, but I shall revisit it now :) Matt. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

