We suggest to the list a mindstorm about "gameplay feature" of physics.

Very soon, with the new mayor upgrade for Half-Life (the version 2.0),
will be posible to write mods that will interact with the builtin phisic
engine.

What will be posible that will enhance playability?

I am not interested in eyecandy or realism, nor in Tribal alike games
(jumping and jumping).

Humm...

Whats about a better simulation of sand and mug? so players not only
generate other footstep sound, but can travel faster?.  (???)

Having destructible architecture fund_destructible or something similar,
to add "strategy options" for gameplay?. Actually most destructible
architecture is emulated, a gross hack, a fake broken architecture, and
the resulting decals where a joke. With a better physic engine can be
posible to see "flyiing crates", "block/unblock" passages, etc.. in a
realistic way.  (???)

Vehicles?, at least copters, tanks and buggies. The resulting gameplay
can be less repetitive. (???)

New weapons? New devices (mines etc..)?...

Better bbox? perpolycollision??? (???) Will be posible to use "texture
interfaces" ala doom3. I have received reports about CS:Source that use a
real bomb coding animation, more about that can help to have a better
inmersion. (?????????)

QuakeWorld physics,..  for eons QW whas the better physics, because able
to run fast *and* accurate, cross huge maps in a fake realism, huge bbox,
and able to use explosions and decors to help navigate the map very fast.
Will the new physics be farter from this cool original point?.. Can be
interesting to ADD effect to help a QW feel to DeathMach games so "leet"
gamers will navigate much much faster than n00bs ones? If the game is ==
fast for noobs than leets, the pros of being a leet is nullified.  The
actual (HL1) phisic model is very basic, we have splash damage, we have
explosion feedback, colision boincing (for grenades, etc..), flyying
control? (I dont know HL1 that good). (???????????)

I have a dream, about sand and destructible ghotic ruins, 2 teams, and
some horizontal AND vertical strategy to win.

Physics itself, removing competitivity, its a toy that you can play for fun.

Humm... can able hl 2.0 to make "lara croft-ish" fun mods? (???)

How will feel a grapple hook with the HL2 engine? (????)

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