looking at one of the screen shots in PCG UK 137s, e3
round up, on hl 2, i was thinking that you might be
able to phiscics jump with the "Manip" you toss
something of the correct wighting down, just as you
press the jump key

ie something like the plasma, or rocket jumps from the
quake side of gaming

amckern


--- tei <[EMAIL PROTECTED]> wrote:

> We suggest to the list a mindstorm about "gameplay
> feature" of physics.
>
> Very soon, with the new mayor upgrade for Half-Life
> (the version 2.0),
> will be posible to write mods that will interact
> with the builtin phisic
> engine.
>
> What will be posible that will enhance playability?
>
> I am not interested in eyecandy or realism, nor in
> Tribal alike games
> (jumping and jumping).
>
> Humm...
>
> Whats about a better simulation of sand and mug? so
> players not only
> generate other footstep sound, but can travel
> faster?.  (???)
>
> Having destructible architecture fund_destructible
> or something similar,
> to add "strategy options" for gameplay?. Actually
> most destructible
> architecture is emulated, a gross hack, a fake
> broken architecture, and
> the resulting decals where a joke. With a better
> physic engine can be
> posible to see "flyiing crates", "block/unblock"
> passages, etc.. in a
> realistic way.  (???)
>
> Vehicles?, at least copters, tanks and buggies. The
> resulting gameplay
> can be less repetitive. (???)
>
> New weapons? New devices (mines etc..)?...
>
> Better bbox? perpolycollision??? (???) Will be
> posible to use "texture
> interfaces" ala doom3. I have received reports about
> CS:Source that use a
> real bomb coding animation, more about that can help
> to have a better
> inmersion. (?????????)
>
> QuakeWorld physics,..  for eons QW whas the better
> physics, because able
> to run fast *and* accurate, cross huge maps in a
> fake realism, huge bbox,
> and able to use explosions and decors to help
> navigate the map very fast.
> Will the new physics be farter from this cool
> original point?.. Can be
> interesting to ADD effect to help a QW feel to
> DeathMach games so "leet"
> gamers will navigate much much faster than n00bs
> ones? If the game is ==
> fast for noobs than leets, the pros of being a leet
> is nullified.  The
> actual (HL1) phisic model is very basic, we have
> splash damage, we have
> explosion feedback, colision boincing (for grenades,
> etc..), flyying
> control? (I dont know HL1 that good). (???????????)
>
> I have a dream, about sand and destructible ghotic
> ruins, 2 teams, and
> some horizontal AND vertical strategy to win.
>
> Physics itself, removing competitivity, its a toy
> that you can play for fun.
>
> Humm... can able hl 2.0 to make "lara croft-ish" fun
> mods? (???)
>
> How will feel a grapple hook with the HL2 engine?
> (????)
>
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>


=====
http://ammahls.com




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