They're a float I think.
You want to convert the actual 4 bytes into a float and use that.
At 23:36 13/10/2004, you wrote:
I already had the documentation; that is not what I was looking for. As I understand, the last four bytes of each player information set is the time connected to the game. Do I concatenate the four bytes together in reverse after converting each one to its ascii number, like I did for the frags? (Asc(byte4) & Asc(byte3) & Asc(byte2) & Asc(byte1)) Or is there something else that I have to do? When I use the same method as used on the frags, I get huge numbers, such as 8.723432E+10, so I doubt this method is correct...all my values are similar to this. However, when I use this method for the frags, I get returned correct results...any suggestions?
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