Hi,
I've been looking to implement sniper drift and have been having some trouble trying to find a good reference. I've been playing around with pev in the weapon code (pev->v_angle), but it doesn't have any effect. I'm guessing that this is because this isn't sent to the client--although the client executes the code also. I considered doing an event or something but I'm not sure what I'd put there anyway.
I read through the archives and post from one of the Firearms guys. He said he based it off the concussion effect in TFC; is this code in the SDK or available somewhere?
Overall just looking for a general direction in getting this implemented. Any help would be greatly appreciated!
TIA, --JD
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

