Hi,

I've been looking to implement sniper drift and have been having some
trouble trying to find a good reference. I've been playing around with
pev in the weapon code (pev->v_angle), but it doesn't have any effect.
I'm guessing that this is because this isn't sent to the
client--although the client executes the code also. I considered doing
an event or something but I'm not sure what I'd put there anyway.

I read through the archives and post from one of the Firearms guys.  He
said he based it off the concussion effect in TFC; is this code in the
SDK or available somewhere?

Overall just looking for a general direction in getting this
implemented. Any help would be greatly appreciated!

TIA,
--JD


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