my 0.02 €


Here is a project to able to distribute content that force you to own already other content:

http://monolith.sourceforge.net/

You can encode yourmodSRC.zip to force users to own hl2.exe to decode:

yourmodSRC.zip-#hl2.exe#-.mono

to extract your mod, may need that:

 1) the monolith app
 2) hl2.exe file
 3) yourmodSRC.zip-#hl2.exe#-.mono file

the result will be:

yourmodSRC.zip





Oskar Lindgren wrote:
Does this mean that you MOST own a source account to use the SDK? If so,
that means that I will not be able to release the complete source code
for my upcoming HL2 MOD. If this is correct I will not make a MOD.

Brian "Satertek" Irelan wrote:

You need to own a Source game to have access to the SDK.

I don't see how you can get more clear than that, you have to have a
Source game bought on your account.

And:
"This release includes Source tools (Hammer, Model Viewer, etc) and
work-in-progress documentation. These tools allow creation of
Counter-Strike Source maps, models, and materials."

So I guess we'll have to wait till around the HL2 release for the code?



On Fri, 05 Nov 2004 16:53:20 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:


Martin Otten wrote:


-------------------------------------------------------

The initial version of the Source SDK has been released.
You need to own a Source game to have access to the SDK.


"You need to own a Source game", is the SDK *NOT* going to be available
to someone who has a Steam account, but doesn't own a Source game?

--
Jeffrey "botman" Broome




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