Jeffrey "botman" Broome wrote:

I spent some time playing Half-Life2 last night.  I thought it might be
several days before I would be able to get authorized on Steam, but it
only took me about 5 or 10 minutes to get though.  The content took a
little while to unlock (I had the Special Edition DVD), but after about
10-15 minutes, I was ready to play.

I haven't gotten that far into the game yet (I played about 2 hours or
so last night), but I really like what I've seen so far.  Up until now,
my favorite game of all time in terms of gameplay, storyline, and
interactivity with the world was Duke Nukem 3D.  Half-Life2 has
definitely surpassed that in all areas.  Actually, it has blown
EVERYTHING else away!

Valve, I'd just like to say, "You guys and gals TOTALLY ROCK!"

Excellent game.  Well worth the money spent on it and well worth the
time waiting for it.

I can't wait for Half-Life3!  :)

--
Jeffrey "botman" Broome

I've finished it. I loved the game, got stuck in some places because I'm so used to the generic gameplay of old games that I got stuck once and had to call out for help (I'm so used to random objects being junk in other games, whereas in Half-Life 2 anything can be mission-critical).

The physics completely changes gameplay, it's awesome.
Counter-balancing see-saw style so you can get to higher places, and the
gravity gun is beyond awesome.

Storyline was pretty good, I would've liked to have known some more
details (who the hell are the benefactors?) but overall it's definately
the best FPS game to date.

I think the way I see the G-Man has changed a bit, others may understand
what I'm talking about by the end of the game.  I definately want to see
some expansions that tell the story from Alyx and Barney's point of view.

It was definately well worth the wait, looking forward to the SDK code
release so the mods start appearing =)

Random: Oh, and when the SDK does get released, can someone attempt to
code up some lava that doesn't make me cry?  Every other game just has
two textures on top of each other or something dodgy like that (if you
feel the same way, don't play world of warcraft, the great forge will
make you cry a lot).

Actually, one thing I did notice "missing" that I thought would have
been there was the engine didn't support water effects for things moving
through the water :( - you have all the cool refraction and reflections,
but whenever something goes through it, nothing happens, same for when
water touches walls.  Ah well, guess that's for the next Half-Life,
since no other game has actually incorporated that properly yet... =)

--

- Bruce "Bahamut" Andrews


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