On Thu, Nov 18, 2004 at 07:15:17AM -0800, HoundDawg wrote:
> How can a company claim to support a game better when they follow the same
> policy and habbits as the prior game?  So far, I have to totally disagree
> with your "I think we're in for some pretty good support this time around."
> comment, because I just don't see it yet.  Good support comes at a time when
> we need it, not when we don't.
>
> - HoundDawg

I was talking about Valve supporting the modding community. I don't know 
anything about Valve's technical support for players, because I don't ever call 
tech support. I'm not concerned about that. I'm talking about Valve supporting 
an SDK, which is exactly what they seem to be doing. They've already released 
some basic tools with code documentation.

Also, I disagree with you when you when you say that the game is old and 
outdated. There is a certain level of visual detail at which every additional 
level costs exponentially more resources to develop, and doesn't really look 
all that better. Valve is about at that place with HL2, but they've also 
developed things that no other moddable engine has that take it a step further. 
For example, their video camera system and their facial expression and walking 
systems will be freakishly useful for third party developers, and now Valve has 
raised the bar in these areas... every new engine will need to support these 
things or get no love from the modding community.

Not only that, but every one of these features is story-driven and has a 
purpose in making the game experience more fun. They were not added simply for 
the hell of it, they are an integral part of the game. The graphics in HL2 are 
great, but are there so that you respond to them, not just so that they look 
pretty. They have a purpose.

Anyways, Half-Life 2 is fun, what more do you want? Does the engine have to be 
visually spectacular for the game to be fun? Is the purpose of a game to have 
fun or to drool all over your keyboard? Wait... don't answer that question. 
*wipes off his keyboard*

--
Jorge "Vino" Rodriguez

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