How on earth can you make such a claim? You think just because it isn't implemented in HL2 that the Source Engine isn't capable of it?
Who's to say HL2 exposed 100% of the functionality of the Source Engine. Why not wait until we see what can be done with it, before blindly stipulating that which can not. Michael -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Partelly Sent: Monday, 29 November 2004 8:37 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Realtime radiosity & Source ? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] http://www.valvesoftware.com/sourcelicense/enginefeatures.htm states that the Source engine supports realtime radiosity lighting. This is obviously false and Valve should take it out from their web page. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

