"accurate relatime radiosity" and "inaccurate real time radiosity". Funny. Very funny. Last time I checked radiosity term means the RADIANT EXITANCE, representing the ammount of flux leaving a surrface, as oposed to irradiance, which is the flux when it reaches a surface.
I cant recall any other definition for radiosity. So you either calculate it, either not. @You'd probably be 100% correct if Valve was claiming to have fully accurate realtime Accurate or inaccurate, radiosity means only one thing. Even simplifing the radiosity equations to a certain degree wont gain you too much. @"Amusingly enough ...." Yes, I mentioned this in an earleir post. If you read that article you can start to make an ideea about the problem. And how easy is to make it "real time" :P ----- Original Message ----- From: "Bob Aman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 29, 2004 3:09 PM Subject: Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine > > It *should be* painfully obvious to any student of computer graphics technology > > that the claim is false. > > > > Why? > > [snip] > > Unfortunately, you make one big assumption that is flawed because you > failed to take into account the possibility that Valve isn't worried > about modelling radiosity completely accurately. You'd probably be > 100% correct if Valve was claiming to have fully accurate realtime > radiosity support. However, they do not make this claim, and it seems > to me that given that there are articles out there on doing inaccurate > realtime radiosity, you're probably overreacting. > > For instance: > http://www.gamedev.net/reference/programming/features/rtradiosity/ > > Amusingly enough, I found an article on ACM about doing realtime > radiosity as well, but it basically consisted of "throw lots of > hardware at the problem". > -- > Bob Aman > http://www.rapidcanvas.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

