Sorry if I wasn't clear, this is for a server-plugin. We don't have access
to those headers without dependency hell.

----- Original Message -----
From: "Skyler York" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 08, 2004 4:24 AM
Subject: Re: [hlcoders] UserMessage? Ahh!


Have you taken a look at the programmer's documention for network messenging? They describe in pretty good detail more than once how to create user messages, both in general and specifically for HUD elements. No where do you ever touch a bf_write, you make use of the classic WRITE_BYTE, etc.


On Wed, 8 Dec 2004 04:13:10 -0000, Manip <[EMAIL PROTECTED]> wrote:
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Please, I just spent four hours trying and I can't figure out how to make
a usermessage.

I want to get_type for a text message using usermessage->get_type(const
char )  or something like that, then I want to fill the buffer with a few
things (bytes, floats, etc) and then MessageEnd().

I can do the first two (UserMessageBegin(), MessageEnd()) via the engine
interface easily enough but how do you fill the buffer? I tried messing
around with bf_write, now I feel suicidal..

I also can't figure out how to set the thing up to allow you to query the
type (int) of a usermessage (char)? I see the code and I tried just moving
it all around but ended up with 6 unresolved symbols and the strings
holding it all together started to come apart and now I can't even
remember what the logic was with copying stuff out of the headers.. ?

If you don't know the answer and think a trip though the SDK will allow
you to figure it out then I advise you to stop now, you will regret it if
you do.
--

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