I use IServerGameDLL::GetUserMessageInfo() for this.
But this function is broken in CS and HL2MP. It crashes
the whole server on invalid indeces (CS at 25, HL2MP at 22),
so you should not go over these limits.

Greets
Ronny


Thanks Ronny, now Mr.Wizard have you got a way to use GetUserMessageName
(part of usermessage.h/.cpp in game_shared)? :-)



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