In regards to the localization files under the /resources directory, I'm having trouble getting Source to read the tokens from any of these language files. The SDK documentation for VGUI2 states that the filename should be in the format modname_language.txt, which is what I have, however token strings (most notably the weapon names on the HUD) show up as #HL2_RPG, #HL2_Crowbar, etc., instead of their proper names. I've also tried various combinations of the name of my mod to see if any of the filename combinations worked, which none do. To make sure it wasn't something I changed accidentally, I started up a test map using the base HL2 "mod" (<username>/sourcesdk/sdkcontent) and experienced the same problem. I've been scoping this out for a while but since the implementation for the localization interface is in the engine I've hit a brick wall. Any insight would be appreciated!
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