I am interested in your mod Omega (as you seem to know a lot/help people with a lot/write tutorials). Was it a hl1 mod aswell?
On Sun, 12 Dec 2004 21:34:59 -0500, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > Indeed, I've already got team and class system implemented, scoreboard works > with teams, got a basic weapon select going on and about 13 weapons done, > with models (ported from hl1 mod, heh;D). > > It's really bloody easy. Too many people bitch about not having hl2dm source > and how hard it is to do this stuff, but it's really not, all the framework > is there, all the examples you need are there, modders nowadays are just too > damned lazy! > > -omega > > > > -----Original Message----- > From: Chris Adams [mailto:[EMAIL PROTECTED] > Sent: December 12, 2004 5:15 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] HUD, fonts, and everything else not showing up > > Is this actually going to happen? > > A lot of coders (myself included) have already reinvented the wheel and > as a result we're well on with the coding of our MODs. I think that > there are some good guides on http://forums.thewavelength.net/index.php > > Anyway it can be said that there's no need to reinvent the wheel, but we > did, and we're currently far far ahead, to the point where HL2DM > wouldn't do much more for us :-) > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.799 / Virus Database: 543 - Release Date: 19/11/2004 > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

