"Too many people bitch about not having hl2dm source and how hard it is to do this stuff, but it's really not, all the framework is there, all the examples you need are there, modders nowadays are just too damned lazy!"
I agree entirely... Now that I've worked out how the code is structured and organised I'm on a roll and it seems easy. It seems most people don't want to work it out and just want copy and pastes! --------------------------------------- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: 13 December 2004 02:35 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HUD, fonts, and everything else not showing up Indeed, I've already got team and class system implemented, scoreboard works with teams, got a basic weapon select going on and about 13 weapons done, with models (ported from hl1 mod, heh;D). It's really bloody easy. Too many people bitch about not having hl2dm source and how hard it is to do this stuff, but it's really not, all the framework is there, all the examples you need are there, modders nowadays are just too damned lazy! -omega -----Original Message----- From: Chris Adams [mailto:[EMAIL PROTECTED] Sent: December 12, 2004 5:15 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HUD, fonts, and everything else not showing up Is this actually going to happen? A lot of coders (myself included) have already reinvented the wheel and as a result we're well on with the coding of our MODs. I think that there are some good guides on http://forums.thewavelength.net/index.php Anyway it can be said that there's no need to reinvent the wheel, but we did, and we're currently far far ahead, to the point where HL2DM wouldn't do much more for us :-) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.799 / Virus Database: 543 - Release Date: 19/11/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

