We never had our own server to fully test with... we have had to fight and scratch for every single bit we were able to do, from coding to modeling to testing etc.... I've seen games with as high as 28 players in them at the mod's highpoint.
On Tue, 14 Dec 2004 19:44:19 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > ChessMess wrote: > > I find this incredibly troubling considering that a main focal point > > of our mod is vehicular in nature (Hydroplane Racing). Can someone > > from Valve comment on this situation and what if any steps they are > > taking to help address this problem? > > Just out of curiosity, how many clients does HydroRacers support on the > BF1942 engine? > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ChessMess Stratactic Studios http://www.StratacticStudios.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

