I tried switching the view mode to thirdperson and discovered that the
player animations are stuck in the 'scarcrow' reference pose. Also, I
noticed that the third person view is positioned to look sideways to the
player rather than from behind. My questions are:

* Is anyone else seeing this? (Maybe I changed something I shouldn't have)

* What's the magic to get the upper body animation to play a sequence
(like shooting) while the lower body continues to run/walk/idle. Right
now, if you set an upper body sequence (such as ACT_RANGE_ATTACK_SMG1),
it competes with the lower activity (ACT_RUN_RIFLE) causing severe
jittering.

* I also noticed that the player animation doesn't adapt to moving
sideways or backwards like it does in the model viewer. What needs to be
done to fix this?

I think my problem is that I don't fully understand what's the
distinction between an 'activity' versus a 'sequence' and how the two
get merged together. Could someone offer some insight to this?

Thanks.


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