I tried switching the view mode to thirdperson and discovered that the player animations are stuck in the 'scarcrow' reference pose. Also, I noticed that the third person view is positioned to look sideways to the player rather than from behind. My questions are:
* Is anyone else seeing this? (Maybe I changed something I shouldn't have)
* What's the magic to get the upper body animation to play a sequence (like shooting) while the lower body continues to run/walk/idle. Right now, if you set an upper body sequence (such as ACT_RANGE_ATTACK_SMG1), it competes with the lower activity (ACT_RUN_RIFLE) causing severe jittering.
* I also noticed that the player animation doesn't adapt to moving sideways or backwards like it does in the model viewer. What needs to be done to fix this?
I think my problem is that I don't fully understand what's the distinction between an 'activity' versus a 'sequence' and how the two get merged together. Could someone offer some insight to this?
Thanks.
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