Try a scripts/chapterbackgrounds.txt that contains this text:

"chapters"
{
}

(the code to manage this is inside the engine).

We are investigating how to expose more of the gameui logic to mods but
don't have anything concrete yet.

Note that you can inject VGUI2 panels into GameUI from your client.dll
(using EngineVGui()->GetPanel( PANEL_GAMEUIDLL ) as the root). Doing
that is an ugly hack however so be careful :)

- Alfred


----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
"omega" Sergi Sent: Wednesday, December 29, 2004 1:47 PM To:
[email protected] Subject: [hlcoders] attn valve -
chapter backgrounds

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] How do we disable
> them for multiplayer mods?
>
> Before the latest SDK update I was able to create a bogus
> ChapterBackgrounds.txt file in scripts, with no entries in the
> chapters field, now, the file seems to be ignored and backgrounds
> still load.
>
>
>
> Even the sample SDK in multiplayer mode loads it, and puts the MOTD
> etc up and spawns weapons in background menu mode!
>
> I'm either blind, or it isn't part of the SDK code. I'm still looking
> for it however., guessing it's part of gameui.dll though.
>
>
>
> Regarding gameui.dll .. are we ever going to get source to it so we
> can make custom launcher menus, beyond just editing res files? It
> would be really useful.
>
>
> ---
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