When you created this entity you did something like
LINK_ENTITY_TO_CLASS( "info_gamemode", CSDKGameRules);

or something correct?
Just want to make sure im headed in the correct direction :)


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "r00t 3:16" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 01, 2005 5:28 PM Subject: Re: [hlcoders] PlayerSpawn


Wow. This is interesting news actually :P So basically if I was to create an info entity and had these placed in the maps example.

info_roundtime
info_gamemod
etc
The mapper could choose what game type for that map? and how long the rounds
are etc?

Currently I added info_player_team1 info_player_team2  and also included
those into an FGD file

So I could do basically the same thing for the game modes correct?


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 01, 2005 5:10 PM Subject: RE: [hlcoders] PlayerSpawn


Addphysicsflag/remphysics flag just do the same thing that setphysicsflag does (which I didn’t even notice existed until now. ;p)

GetRulesMode() is all inside the gamerules and has nothing to do with a
convar at all. I have an info entity that is placed in the map with
variables like: gametype, roundtime, respawn times, etc. the gamerules get
initialized from it.

-omega



-----Original Message-----
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: January 1, 2005 4:31 PM
To: [email protected]
Subject: Re: [hlcoders] PlayerSpawn

Actually I was also wondering what the AddPhysicsFlag / RemPhysicsFlag
actually does?
Also where did you add these ?

GetRulesMode() is a function you created in SDKGameRules? so you must have
added some kind of ConVar.
Something like mp_gamemode 1 2 3
RULES_CLASSIC = 1
RULES_CUSTOM = 2
etc etc (Just as examples dunno if this is actually what was done just
guestamating :)

Then did you define RULES_CLASSIC in the SDKGameRules ?

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