... #define FL_FAKECLIENT (1<<8) // Fake client, simulated server side; don't send network messages to them
// NOTE if you move things up, make sure to change this value ????
#define PLAYER_FLAG_BITS 9 // NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client .dll ) -- Can still be applied to players, though #define FL_INWATER (1<<9) // In water ... #define FL_UNBLOCKABLE_BY_PLAYER (1<<30) <-- last
Now if I wanted to add something would it start 1<<31 1<<32 etc ?
#define FL_RUNNING (1<<31) #define FL_WALKING (1<<32) etc etc Would that work?
I do not believe there is anything that use those bits I specified above.
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Draco" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 05, 2005 11:27 PM Subject: Re: [hlcoders] m_fFlags Player Specific
search the code for the existing flags specifically, where they are #define 'd
********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net
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