...
#define FL_FAKECLIENT (1<<8) // Fake client, simulated server side; don't
send network messages to them

// NOTE if you move things up, make sure to change this value  ????

#define PLAYER_FLAG_BITS 9
// NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client
.dll ) -- Can still be applied to players, though
#define FL_INWATER (1<<9) // In water
...
#define FL_UNBLOCKABLE_BY_PLAYER (1<<30)  <-- last

Now if I wanted to add something would it start 1<<31 1<<32 etc ?

#define FL_RUNNING (1<<31)
#define FL_WALKING (1<<32)
etc etc
Would that work?

I do not believe there is anything that use those bits I specified above.



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Draco" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 05, 2005 11:27 PM
Subject: Re: [hlcoders] m_fFlags Player Specific


search the code for the existing flags specifically, where they are
#define 'd

**********************
Draco
Coder for Perfect Dark
http://perfectdark.game-mod.net

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