ent_absbox player
On Thu, 13 Jan 2005 20:26:46 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Is there a console command to be able to see this bounding box? > So you can see exactly where it is located on the player, as well as other > objects? > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Justin Harvey" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 13, 2005 7:35 PM > Subject: Re: [hlcoders] Player Position > > >I haven't done lean yet for Source but how I did in the UT2004 version of > >my mod > > was similar to what you said. To prevent players from leaning into > > walls(and > > thus seeing through them etc) was to do a trace when trying to lean and > > while > > leaning. As far as 3rd person, I did the lean animation in code, rotating > > from > > a spine bone, I'm sure this can be done for Source as well with some set > > up in > > the QC before compiling. It's always best to do as much as you can with > > out > > involving artists ;). > > > > -- > > www.neotokyohq.com > > > > > > Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>: > > > >> > >> In most games, leaning is accomplished by sliding the camera out to the > >> right (when leaning right) or the left (when leaning left) and having an > >> animation that tilts the player's body to the right (or left). > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

