Actually I think I found maybe a possible solution to this.
If you load the map sdk_vehicles they change the box as the vehicle moves
around, probably will need to do something similar.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "r00t 3:16" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 13, 2005 10:32 PM
Subject: Re: [hlcoders] Player Position
ok now that I can see what the bound box looks like.
Instead of change the player from | to ___
I think the bound box needs to be change.
Basically if you go into the game and type cl_ent_absbox 1
It will should you the bounding box while standing. That is basically what
I
need for when the player is prone.
Currently (if you go crouch) I have something similar to the crouch
probably
a little smaller actually.
If the bounding box needs to be around the entire player, this box will be
huge unless I can rotate it .
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 13, 2005 9:10 PM
Subject: Re: [hlcoders] Player Position
Ian Tyrrell wrote:
Hehehe, "Bortman!"
(sorry)
Yah! Bort! Bort! Bort!
(hey, I can't type for shit. i've been at work 65 hours this week
already and it's not even Friday yet). Crunch time sucks! Mind
thinking not clearly. Sleep imminent.
--
Jeffrey "botman" Broome
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