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OT: dude, your email's disclaimer is longer than your actual emails :P


On Tue, 18 Jan 2005 14:48:37 +1000, Christensen, Grant
<[EMAIL PROTECTED]> wrote:
> Agree.  While there have been some bugs to be fixed along the way, I
> have found it rewarding to be able to get things going myself, and it
> has given me a far better understanding of the mechanics of the SDK.  I
> have all sorts of things working now which after a little research and
> planning I have found to be rather easy to implement.
>
> Grant.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
> Flanagan
> Sent: Tuesday, 18 January 2005 2:39 PM
> To: [email protected]
> Subject: Re: [hlcoders] HL2DM SDK in January or February?
>
> I don't understand why everyone is clamboring for the HL2DM code to be
> released. Most of the functionality you need is already in the SDK,
> and I was able to reimplement all of it in my mod with minimal effort.
> I think the people that are asking for it just want to start from a
> fully working game, which arguably the SDK is not. You certainly don't
> need the HL2DM code in order to make a mod, my team (and others I know
> of) are getting along fine without it.
>
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