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OT: dude, your email's disclaimer is longer than your actual emails :P On Tue, 18 Jan 2005 14:48:37 +1000, Christensen, Grant <[EMAIL PROTECTED]> wrote: > Agree. While there have been some bugs to be fixed along the way, I > have found it rewarding to be able to get things going myself, and it > has given me a far better understanding of the mechanics of the SDK. I > have all sorts of things working now which after a little research and > planning I have found to be rather easy to implement. > > Grant. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Patrick > Flanagan > Sent: Tuesday, 18 January 2005 2:39 PM > To: [email protected] > Subject: Re: [hlcoders] HL2DM SDK in January or February? > > I don't understand why everyone is clamboring for the HL2DM code to be > released. Most of the functionality you need is already in the SDK, > and I was able to reimplement all of it in my mod with minimal effort. > I think the people that are asking for it just want to start from a > fully working game, which arguably the SDK is not. You certainly don't > need the HL2DM code in order to make a mod, my team (and others I know > of) are getting along fine without it. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > If you have received this E-Mail in error, please notify the author and > delete this message immediately. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

