Random number? Where is that number coming from? We need more info to
help you fix this problem.
What happens if you do this:
int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );
if ( pitch < 0 )
return;
SetOuterPoseParameter( pitch, -90 );
Does your player model pitch change at all?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis
Gonzalez
Sent: Tuesday, January 18, 2005 3:05 PM
To: [email protected]
Subject: [hlcoders] RE: HL2DM SDK in January or February? Matt, i
discovered something
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] One note, Matt.
First:
I fixed the physics bugs with the code in <http://www.sourcewiki.org/>
www.sourcewiki.org
Well, when I walk in a room and touch a physics object (a chair or a
table),
the pitch parameter turns, but only one time.
I used cl_showanimstate to see it.
The aim_pitch turns from 0.0 to random number and the HL2DM model
change the pose animation
Why this change??
Sorry for my English.
>I change the pose parameter in this function in
>base_playeranimstate.cpp,
>Using HL2DM animations.
>void CBasePlayerAnimState::ComputePoseParam_BodyPitch()
>{
> // Get pitch from v_angle
> float flPitch = m_flEyePitch;
> if ( flPitch > 180.0f )
> {
> flPitch -= 360.0f;
> }
> flPitch = clamp( flPitch, -90, 90 );
>
> // See if we have a blender for pitch
> int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );
> if ( pitch < 0 )
> return;
> SetOuterPoseParameter( pitch, flPitch );
> g_flLastBodyPitch = flPitch;
>}
>
>I changed LookupPoseParameter("body_pitch")
>with LookupPoseParameter( "aim_pitch"). But don't work.
>
>Can this be a pitch bug in SDK??
--
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