You can set the damage for a bullet in that weapon's script file.

On Sat, 22 Jan 2005 22:55:46 -0500, David Nelson <[EMAIL PROTECTED]> wrote:
> I setup my own ammo in hl2_gamerules and setup the CVar sk_plr_dmg_pistol.
> But where is the cvar assigned a value of how much damage to do?  Is this
> done with the DMG_BULLET?  Or can you set a value to it?
>
> Thanks,
> David
>
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