-- [ Picked text/plain from multipart/alternative ] I think he probably needs to read Half-Life 2's history in the Raising the Bar book, Gamespot's articles, and the various other articles about how Half-Life came to be. (Originally it got its ideas from the book Mist (by Stephen King I think)) But other than that I think he's come up with that idea from what he heard earlier.
Steam was originally invented to maximize profits without the publisher. They also stated that they would be willing to license steam out to other companies. And they also stated (early on) that steam would be a great way to distribute mods to other users. Now I have a feeling that if some GREAT mods come out Valve might allow them to distribute through Steam. And I think if another mod that takes off like Counter-Strike comes out they would be glad to help the authors sell it while they take a cut (or they could just buy the game) I think the guy is nuts for saying there will be money in the long run.. he s got the wrong idea in modding. Unless you want to build an expansion, you should just build a mod because you love games and not for money! And if money finds your way.. well then great that's even better! But the beauty of the mod community is that anyone can make an idea a reality without having to deal with budgets, time lines, and limits on the authors creativity. To be making a mod for money just seems like a bad idea. These are just my thoughts.. and I guess the only way to know for sure is to wait and see.. thanks, David -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

