Kind of off topic, but how is this not appropriate for the list? Coding entities isn't part of what "Half-Life programming" is all about? If it isn't, then what list would be appropriate?
Second, I too am actually quite interested in the coding side of this topic. On Wed, 26 Jan 2005 15:31:45 -0600, <SB> Childe Roland <[EMAIL PROTECTED]> wrote: > This isn't really appropriate for this list. Perhaps you should try > the "Parent" attribute that most entities have. > > > On Wed, 26 Jan 2005 21:23:14 +0100, Martin <[EMAIL PROTECTED]> wrote: > > Hi, > > > > has anyone an idea how I can code a movable spawnpoint? For example you > > can have a huge tank and you respawn next to it. I think it would be the > > easiest way to connect the respawn function with a entity which I can > > simply add in Hammer. But I've no idea in which file I can find the > > respawn code. > > > > Thanks for help > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ============================= > <SB> Childe Roland > "I will show you fear in a handful of jellybeans." > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders