Well, you're looking at overriding the ReadEncryptedKVFile() function in weapon_parse.cpp - or at least commenting it out. Of course, you'd then have to manually set all those variables in the weapon's constructor function, which sounds to me like a fairly time-consuming and mundane task.
James Freedman [EMAIL PROTECTED] http://www.seascape.uk.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: 31 January 2005 06:47 To: [email protected] Subject: [hlcoders] Possible to not use weapon script files? I would assume it is possible to override the weapon_?.txt files. How big of a task would this be? r00t 3:16 CQC Gaming www.cqc-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

