Well, you're looking at overriding the ReadEncryptedKVFile() function in
weapon_parse.cpp - or at least commenting it out. Of course, you'd then
have to manually set all those variables in the weapon's constructor
function, which sounds to me like a fairly time-consuming and mundane
task.

James Freedman
[EMAIL PROTECTED]
http://www.seascape.uk.net


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: 31 January 2005 06:47
To: [email protected]
Subject: [hlcoders] Possible to not use weapon script files?


I would assume it is possible to override the weapon_?.txt files. How
big of a task would this be?



r00t 3:16
CQC Gaming
www.cqc-gaming.com

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