The vgui vertex has two members, and screenspace position (in screen coords) and a texture coordinate (in normalized UV space). You can get the screen dimensions from the vgui surface with surface()->GetScreenSize().
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Austin McDonald > Sent: Wednesday, January 26, 2005 10:10 PM > To: [email protected] > Subject: Re: [hlcoders] DrawTexturedPolygon > > Okay, I actually got this figured out. It didn't have > anything to do with MIPS - for some reason, the first vector > in the Vertex_t that you pass uses a different coordinate > system from the second vector. The second vector ranges from > [0,1] (ie real numbers) but the first vector is actual pixel > dimensions. > > If my explanation was unclear and anybody would like a > clarification, let me know. > > Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

