The vgui vertex has two members, and screenspace position (in screen
coords) and a texture coordinate (in normalized UV space).  You can get
the screen dimensions from the vgui surface with
surface()->GetScreenSize().

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Austin McDonald
> Sent: Wednesday, January 26, 2005 10:10 PM
> To: [email protected]
> Subject: Re: [hlcoders] DrawTexturedPolygon
>
> Okay, I actually got this figured out.  It didn't have
> anything to do with MIPS - for some reason, the first vector
> in the Vertex_t that you pass uses a different coordinate
> system from the second vector.  The second vector ranges from
> [0,1] (ie real numbers) but the first vector is actual pixel
> dimensions.
>
> If my explanation was unclear and anybody would like a
> clarification, let me know.
>
> Thanks.

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