Yah - that wasn't the problem.  I'd assumed both coordinate systems
were normalized, which turned out not to be the case; it works just
fine after I realized that.

Thanks for the response.

Austin


On Tue, 1 Feb 2005 19:01:10 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote:
> The vgui vertex has two members, and screenspace position (in screen
> coords) and a texture coordinate (in normalized UV space).  You can get
> the screen dimensions from the vgui surface with
> surface()->GetScreenSize().
>
> Jay
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Austin McDonald
> > Sent: Wednesday, January 26, 2005 10:10 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] DrawTexturedPolygon
> >
> > Okay, I actually got this figured out.  It didn't have
> > anything to do with MIPS - for some reason, the first vector
> > in the Vertex_t that you pass uses a different coordinate
> > system from the second vector.  The second vector ranges from
> > [0,1] (ie real numbers) but the first vector is actual pixel
> > dimensions.
> >
> > If my explanation was unclear and anybody would like a
> > clarification, let me know.
> >
> > Thanks.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to