Hmm, I have kind of been reading that, was thinking of using a projectile but there seems to be some issues on this once you speed it up above 2500 I believe.
Was hoping for a solution for this....
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 02, 2005 10:16 AM Subject: [hlcoders] Re: Weapon ballastics
Not really. Bullets are instantaneous in HL.
My understanding is you'd have to make an entity representing it, render it, etc, and then apply physics. The problem with this is there is a maximum speed based on how often the position is updated. The end result is it would go to fast, jerk around, and you'd get an error.
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