Not sure if you read any of the peeking threads I had sent to the list, but
it was basically the same problem.

If you move the ViewOffsetSet on the x,y vector you need to be continuously
updating because the x,y vector can change (z can also but this is used for
hieght)
So if you get into the vehicle while it is facing NORTH it will probably be
correct, if you start to drive around will probably be off..

I had fixed my problem (might not be the best solution but it works) but
Continously Setting the viewoffset every frame so if the player moved they
would still be leaning the correct way.


Hope that makes sense...


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "<SB> Childe Roland" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 02, 2005 4:14 PM Subject: [hlcoders] ThirdPerson View in Vehicle


I edited the Thirdperson code in CAM_Think.  I got it to put the
camera behind and slightly above the player's eyes.  However, whenever
I get into a vehicle it goes back to the default thirdperson view of
looking from the right while the player is facing forward.  I can't
seem to find where this is controlled in the code.  Does anyone know
where this is at?  I've searched everywhere for "thirdperson," but
nothing seems to relate to the vehicle code.  Any ideas?


-- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans."

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to