Not sure if you read any of the peeking threads I had sent to the list, but it was basically the same problem.
If you move the ViewOffsetSet on the x,y vector you need to be continuously updating because the x,y vector can change (z can also but this is used for hieght) So if you get into the vehicle while it is facing NORTH it will probably be correct, if you start to drive around will probably be off..
I had fixed my problem (might not be the best solution but it works) but Continously Setting the viewoffset every frame so if the player moved they would still be leaning the correct way.
Hope that makes sense...
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "<SB> Childe Roland" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 02, 2005 4:14 PM Subject: [hlcoders] ThirdPerson View in Vehicle
I edited the Thirdperson code in CAM_Think. I got it to put the camera behind and slightly above the player's eyes. However, whenever I get into a vehicle it goes back to the default thirdperson view of looking from the right while the player is facing forward. I can't seem to find where this is controlled in the code. Does anyone know where this is at? I've searched everywhere for "thirdperson," but nothing seems to relate to the vehicle code. Any ideas?
-- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans."
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