Look at the crossbow code. The rebar bolt already does this. When you shoot at a far target, the bolt drops, and it drops a lot if you are shooting really far.
Dave R. Meyers Starbreaker -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Tuesday, February 01, 2005 10:10 PM To: [email protected] Subject: [hlcoders] Weapon ballastics This may have been mentioned before but was unable to find the post. Is it possible to calculate the distance the bullet has traveled, and then start to decrease the bullet velocity and FPS (would need to convert feet per second to inches per second) depending on how far the bullet has traveled, and if possible have the bullet start to drop the further is travels. This would allow the player to have to compensate a bit depending how far they are shooting etc. r00t 3:16 CQC Gaming www.cqc-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

